Energy Clicker

Energy Clicker

Enter the captivating world of Energy Clicker and become a true master of electricity generation! You will take control of the main character who, by pressing the generator pedal, unleashes immense power and lights up the windows of the city. However, be careful because if the energy exceeds the permissible value, your generator will start to break down!
Become a leader in electricity generation and show everyone your energetic side in Energy Clicker.

Tips for Winning Energy Clicker

Click on the screen and the character will begin to turn the generator pedal and generate energy to illuminate the windows of the city.
The faster you tap the screen, the more energy you generate and illuminate more houses.

What Makes It Unique

Energy, Generate electricity, Clicker, Light up, Lighting, Generators, Сasual game, Upgrade, Boost, Electricity, Power, City Lights, Tap Tap Tap, Upgrades, Customization, Addictive, Fun, Casual, Energy Race,

How is this game categorized within the gaming world?

Under the Casual, Simulation genre, this game can be classified.

Who is credited with the creation of this game?

The person responsible for the programming of this game is Barsuk Studio.

Is the game compatible with mobile phones and tablets?

Yes, Energy Clicker will work on mobile operating systems.

What is the main technology stack used for the game’s development?

Javascript is the primary framework/tool used for building this game.

Which keywords are used to describe the game?

The characteristics or themes highlighted in the game's tags are cartoon, clicker.

Is this game kid-appropriate?

Yes, Energy Clicker is suitable for young audiences.

Which gender(s) is this game targeted towards?

This game is primarily designed for Male & Female.

Are there any blood effects in the game?

No, Energy Clicker does not feature any violent or gory scenes involving blood.

Are there any cruel or abusive elements in the game's story or mechanics?

No, Energy Clicker does not have any instances of cruelty within the gameplay.